The Basic 10 Liner contest has been running for 11 years. This year (2021) the 10th competition, and the first time I've heard of it, thanks to Dean Belfield.
The competition is simple: write a game in some BASIC language in 10 lines of code. Like the arcade games for …
The Basic 10 Liner contest has been running for 11 years. This year (2021) the 10th competition, and the first time I've heard of it, thanks to Dean Belfield.
The competition is simple: write a game in some BASIC language in 10 lines of code. Like the arcade games for …
How much game can you fit into 25 pixels? Quite a bit it turns out.
This is a mini clone of arcade classic Space Invaders for the BBC micro:bit microcomputer. Using the accelerometer and two buttons for input, to can beat off wave after wave of aliens that advance …
The Scroll pHAT is a little 11x5 (55) white LED matrix pHAT which you can control easily from a Raspberry Pi. In this project we'll squeeze a tiny-yet-playable game of Tetris onto the Scroll pHAT.
Requirements | |||
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Raspberry Pi Zero / Zero W You don't need wireless for this project, but it … |
Pyromaniac (originally Game Development Thingy) was a collaborative game development project I started in 1999. Written in Pascal, which I was learning at college at the time, it started as a bit of fun and then evolved into a bit of fun with other people. Sometime in 1999-2000 I launched …
This small demo was written in SAM C as an advert for the SAM PD / F9 Software library from Derek Morgan -- where I released all my games.
The demo has a Christmas theme with a snowman & trees with falling snow. The snow lands and rolls off the tops of things …
Blastamac is an asteroids clone I wrote using SCADS on the Sam Coupe. In place of asteroids it uses the heads of people from the SAM scene -- with photos taken from the previous SAM & Spectrum show in Gloucester. The name Blastamac is because one of the heads is Colin MacDonald …
This is a simple upwards scroller written in SAM BASIC and included on FRED 59. There had been an upward scroller demo in a previous magazine, but I couldn't figure out how it worked so implemented my own. It generates double-height, double thickness characters scrolling up the screen.
Upscroller appeared …
UFO Alien Massacre is a little SCADS game I wrote, which appeared on Fred 53. It's a little shooter, where you control a UFO over a planet and must destroy the other UFOs without hitting the ground bases.
You can only drop bombs, while other UFOs can fire missiles sideways …
Safari Sam was released from the Sam Coupé sometime in 1994, a collaboration with Derek Morgan (of SAM PD) who provided the theme and level ideas. It was developed in SCADs
Safari Sam is a platform game I developed for the Sam Coupé, sometime in 1994 — I didn't have the …