There is a new version of Qt (version 6) and with it new versions of PyQt and PySide -- now named PyQt6 & PySide6 respectively. In preparation for the Qt6 editions of my PyQt5 & PySide2 books I've been looking at the latest versions of the libraries to identify the differences between them and find solutions for writing portable code.
In this short guide I'll run through why there are two libraries, whether you need to care (spoiler: you don't), what the differences are and how to work around them. By the end you should be comfortable re-using code examples from both PyQt6 and PySide6 tutorials to build your apps, regardless of which package you're using yourself.
Why are there two libraries?
PyQt is developed by Phil Thompson of Riverbank Computing Ltd. and has existed for a very long time — supporting versions of Qt going back to 2.x. In 2009 Nokia, who owned Qt toolkit at the time, wanted to make the Python bindings for Qt available in a more permissive LGPL license.
It's called PySide because "side" is Finnish for "binder".
The two interfaces were basically equivalent, but over time development of PySide lagged behind PyQt. This was particularly noticeable following the release of Qt 5 — the Qt5 version of PyQt (PyQt5) has been available since mid-2016, while the first stable release of PySide was 2 years later. However, the Qt project has recently adopted PySide as the official Qt for Python release which should ensure its viability going forward. When Qt6 was released, both Python bindings were available shortly after.
|First stable release||Jan 2021||Dec 2020|
|Developed by||Riverbank Computing Ltd.||Qt|
|License||GPL or commercial||LGPL|
|Platforms||Python 3||Python 3|
Which should you use? Well, honestly, it doesn't really matter.
Both packages are wrapping the same library — Qt6 — and so have 99.9% identical APIs (see below for the few differences). Anything you learn with one library will be easily applied to a project using the other. Also, no matter with one you choose to use, it's worth familiarizing yourself with the other so you can make the best use of all available online resources — using PyQt6 tutorials to build your PySide6 applications for example, and vice versa.
In this short chapter I'll run through the few notable differences between the two packages and explain how to write code which works seamlessly with both. After reading this you should be able to take any PyQt6 example online and convert it to work with PySide6.
The main notable difference between the two versions is licensing — with PyQt6 being available under a GPL or commercial license, and PySide6 under a LGPL license.
If you are planning to release your software itself under the GPL, or you are developing software which will not be distributed, the GPL requirement of PyQt6 is unlikely to be an issue. However, if you want to distribute your software but not share your source code you will need to purchase a commercial license from Riverbank for PyQt6 or use PySide6.
Qt itself is available under a Qt Commercial License, GPL 2.0, GPL 3.0 and LGPL 3.0 licenses.
Namespaces & Enums
One of the major changes introduced for PyQt6 is the need to use fully qualified names for enums and flags. Previously, in both PyQt5 and PySide2 you could make use of shortcuts -- for example
Qt.AlignLeft. In PyQt6 these are now
Qt.Alignment.AlignLeft respectively. This change affects all enums and flag groups in Qt. In PySide6 both long and short names remain supported.
The situation is complicated somewhat by the fact that PyQt6 and PySide6 use subtly different naming conventions for flags. In PySide6 (and v5) flags are grouped under flag objects with the "Flag" suffix, for example
Qt.AlignmentFlag -- the align left flag is
Qt.AlignmentFlag.AlignLeft. The same flag group in PyQt6 is named just "Qt.Alignment". This means that you can't simply choose long or short form and retain compatibility between PyQt6 & PySide6.
Another major difference between the two libraries is in their handling of loading
.ui files exported from Qt Creator/Designer. PyQt6 provides the
uic submodule which can be used to load UI files directly, to produce an object. This feels pretty Pythonic (if you ignore the camelCase).
import sys from PyQt6 import QtWidgets, uic app = QtWidgets.QApplication(sys.argv) window = uic.loadUi("mainwindow.ui") window.show() app.exec()
The equivalent with PySide6 is one line longer, since you need to create a
QUILoader object first. Unfortunately the API of these two interfaces is different too (
import sys from PySide6 import QtCore, QtGui, QtWidgets from PySide6.QtUiTools import QUiLoader loader = QUiLoader() app = QtWidgets.QApplication(sys.argv) window = loader.load("mainwindow.ui", None) window.show() app.exec_()
To load a UI onto an existing object in PyQt6, for example in your
QMainWindow.__init__ you can call
uic.loadUI passing in
self(the existing widget) as the second parameter.
import sys from PyQt6 import QtCore, QtGui, QtWidgets from PyQt6 import uic class MainWindow(QtWidgets.QMainWindow): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) uic.loadUi("mainwindow.ui", self) app = QtWidgets.QApplication(sys.argv) window = MainWindow() window.show() app.exec_()
The PySide6 loader does not support this — the second parameter to
.load is the parent widget of the widget you're creating. This prevents you adding custom code to the
__init__ block of the widget, but you can work around this with a separate function.
import sys from PySide6 import QtWidgets from PySide6.QtUiTools import QUiLoader loader = QUiLoader() def mainwindow_setup(w): w.setWindowTitle("MainWindow Title") app = QtWidgets.QApplication(sys.argv) window = loader.load("mainwindow.ui", None) mainwindow_setup(window) window.show() app.exec()
Converting UI files to Python
Both libraries provide identical scripts to generate Python importable modules from Qt Designer
.ui files. For PyQt6 the script is named
pyuic6 mainwindow.ui -o MainWindow.py
You can then import the
UI_MainWindow object, subclass using multiple inheritance from the base class you're using (e.g.
QMainWIndow) and then call
self.setupUI(self) to set the UI up.
import sys from PyQt6 import QtWidgets from MainWindow import Ui_MainWindow class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.setupUi(self) app = QtWidgets.QApplication(sys.argv) window = MainWindow() window.show() app.exec()
For PySide6 it is named
pyside6-uic mainwindow.ui -o MainWindow.py
The subsequent setup is identical.
import sys from PySide6 import QtWidgets from MainWindow import Ui_MainWindow class MainWindow(QtWidgets.QMainWindow, Ui_MainWindow): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) self.setupUi(self) app = QtWidgets.QApplication(sys.argv) window = MainWindow() window.show() app.exec_()
exec() or exec_()
.exec() method is used in Qt to start the event loop of your
QApplication or dialog boxes. In Python 2.7
exec was a keyword, meaning it could not be used for variable, function or method names. The solution used in both PyQt4 and PySide was to rename uses of
.exec_() to avoid this conflict.
Python 3 removed the
exec keyword, freeing the name up to be used. As a result from PyQt6
.exec() calls are named just as in Qt. However, PySide6 still uses
Create GUI Applications with Python & Qt (PyQt6 Edition)
The easy way to create desktop applications
Create GUI Applications is the complete guide to building GUI applications with Python. Starting from the very basics of creating a desktop window this book takes you on a tour of the key features of PyQt5 you can use to build real-life applications.
To support developers in [[ countryRegion ]] I give a [[ localizedDiscount[couponCode] ]]% discount on all books and courses.
[[ activeDiscount.description ]] I'm giving a [[ activeDiscount.discount ]]% discount on all books and courses.
Slots and Signals
Defining custom slots and signals uses slightly different syntax between the two libraries. PySide6 provides this interface under the names
Slot while PyQt6 provides these as
pyqtSlot respectively. The behavior of them both is identical for defining and slots and signals.
The following PyQt6 and PySide6 examples are identical —
my_custom_signal = pyqtSignal() # PyQt6 my_custom_signal = Signal() # PySide6 my_other_signal = pyqtSignal(int) # PyQt6 my_other_signal = Signal(int) # PySide6
Or for a slot —
@pyqtslot def my_custom_slot(): pass @Slot def my_custom_slot(): pass
If you want to ensure consistency across PyQt6 and PySide6 you can use the following import pattern for PyQt6 to use the
@Slot style there too.
from PyQt6.QtCore import pyqtSignal as Signal, pyqtSlot as Slot
You could of course do the reverse
from PySide6.QtCore import Signal as pyqtSignal, Slot as pyqtSlot although that's a bit confusing.
QMouseEvent objects no longer have the
.y() shorthand property methods for accessing the position of the event.
You must use the
.position() property to get a
QPoint object and access the
.y() methods on that. The
.position() method is also available in PySide6.
Features in PySide6 but not in PyQt6
As of Qt 6 PySide supports two Python
__feature__ flags to help make code more Pythonic with
snake_case variable names and the ability to assign and access properties directly, rather than using getter/setter functions. The example below shows the impact of these changes on code --
table = QTableWidget() table.setColumnCount(2) button = QPushButton("Add") button.setEnabled(False) layout = QVBoxLayout() layout.addWidget(table) layout.addWidget(button)
The same code, but with
from __feature__ import snake_case, true_property table = QTableWidget() table.column_count = 2 button = QPushButton("Add") button.enabled = False layout = QVBoxLayout() layout.add_widget(table) layout.add_widget(button)
These feature flags are a nice improvement for code readability, however as they are not supported in PyQt6 it makes writign portable code more difficult.
Supporting both in libraries
You don't need to worry about this if you're writing a standalone app, just use whichever API you prefer.
If you're writing a library, widget or other tool you want to be compatible with both PyQt6 and PySide6 you can do so easily by adding both sets of imports.
import sys if 'PyQt6' in sys.modules: # PyQt6 from PyQt6 import QtGui, QtWidgets, QtCore from PyQt6.QtCore import pyqtSignal as Signal, pyqtSlot as Slot else: # PySide6 from PySide6 import QtGui, QtWidgets, QtCore from PySide6.QtCore import Signal, Slot
This is the approach used in our custom widgets library, where we support for PyQt6 and PySide6 with a single library import. The only caveat is that you must ensure PyQt6 is imported before (as in on the line above or earlier) when importing this library, to ensure it is in
To account for the lack of shorthand enum and flags in PyQt6 you can generate these yourself. For example, the following code will copy references for each of the enum objects elements up to their parent object, making them accessible as in PyQt5, PySide2 & PySide6. The code would only need to be run under PyQt6.
enums = [ (QtCore.Qt, 'Alignment'), (QtCore.Qt, 'ApplicationAttribute'), (QtCore.Qt, 'CheckState'), (QtCore.Qt, 'CursorShape'), (QtWidgets.QSizePolicy, 'Policy'), ] # Look up using the long name (e.g. QtCore.Qt.CheckState.Checked, used # in PyQt6) and store under the short name (e.g. QtCore.Checked, used # in PyQt5, PySide2 & accepted by PySide6). for module, enum_name in enums: for entry in getattr(module, enum_name): setattr(module, entry.name, entry)
Alternatively, you can define a custom function to handle the namespace lookup.
def _enum(obj, name): parent, child = name.split('.') result = getattr(obj, child, False) if result: # Found using short name only. return result obj = getattr(obj, parent) # Get parent, then child. return getattr(obj, child)
When passed an object and a PyQt6 compatible long-form name, this function will return the correct enum or flag on both PyQt6 and PySide6.
>>> _enum(PySide6.QtCore.Qt, 'Alignment.AlignLeft') PySide6.QtCore.Qt.AlignmentFlag.AlignLeft >>> _enum(PyQt6.QtCore.Qt, 'Alignment.AlignLeft') <Alignment.AlignLeft: 1>
The final complication is the mismatch in the
exec() method calls. You can work around this by implementing a function to check the presence of each method and call whichever exists.
def _exec(obj): if hasattr(obj, 'exec'): return obj.exec() else: return obj.exec_()
You can then use this function to exec objects like
QDialog in a portable way on both PyQt6 and PySide6.
app = QApplication(sys.argv) _exec(app)
If you're doing this in multiple files it can get a bit cumbersome. A nice solution to this is to move the import logic and custom shim methods to their own file, e.g. named
qt.py in your project root. This module imports the Qt modules (
QtWidgets, etc.) from one of the two libraries, and then you import into your application from there.
The contents of the
qt.py are the same as we used earlier —
import sys if 'PyQt6' in sys.modules: # PyQt6 from PyQt6 import QtGui, QtWidgets, QtCore from PyQt6.QtCore import pyqtSignal as Signal, pyqtSlot as Slot else: # PySide6 from PySide6 import QtGui, QtWidgets, QtCore from PySide6.QtCore import Signal, Slot def _enum(obj, name): parent, child = name.split('.') result = getattr(obj, child, False) if result: # Found using short name only. return result obj = getattr(obj, parent) # Get parent, then child. return getattr(obj, child) def _exec(obj): if hasattr(obj, 'exec'): return obj.exec() else: return obj.exec_()
You must remember to add any other PyQt6 modules you use (browser, multimedia, etc.) in both branches of the if block. You can then import Qt6 into your own application as follows —
from .qt import QtGui, QtWidgets, QtCore, _enum, _exec
...and it will work seamlessly across either library.
That's really it
There's not much more to say — the two libraries really are that similar. However, if you do stumble across any other PyQt6/PySide6 examples or features which you can't easily convert, drop me a note.